"Multiplayer" redirects here. For other multiplayer games, see Game Β§ Multiplayer
A multiplayer video game is a video game in which π more than one person can play in the same game environment at the same time, either locally on the same π computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most π commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single π game system or use networking technology to play together over a greater distance; players may compete against one or more π human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to π multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
History π [ edit ]
Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For π Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race π (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on π this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included π turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the π loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten π Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable π work, M.U.L.E. (1983).
Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to π allow for four sets of controls.
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